The temporal nature of digital art and the bonding of the past and present

Through words, sounds, images and interactivity, a digital artwork draws an observer in through manners much differing to that of a traditional artwork. A digital work will often deal with the here and now, temporal themes that in turn tend to relate directly to the art form itself and its medium. It is in this manner that the technology used (eg: computers, The Internet etc), often forms the core theme(s) behind a digital piece.

The gap between Technology and Art is becoming blurred; the key artistic themes of the past (eg: Religion, Literature, History) are becoming warped in the new age of The Internet. How does one perceive these themes today through a digital means? How have our perceptions, values and ideals changed? How can a digital artwork explore these themes in a fresh and engaging way to help further develop our understanding of these ideas and in what new direction are they taking us?

Sunday, October 14, 2007

Guliveris

II from Guliveris

http://www.guliveris.lt/en.html

Guliveris is a portfolio for a Lithuanian group or individual. The piece is made up of interactive hand painted images. Each image is very moody and contains quite creepy atmospheric sounds. The images contain some interactive components, for example in one image you can click on a cherry, which will cause it to explode! Crazy! In another image a group of eyeballs in the room will follow your cursor around, which is quite disconcerting.

The central theme to each image is rotten fruit. Some of the images seem to have religious connotations, for example one appears to be of Eve and the Forbidden Fruit. The paintings are all quite dark, and contain a very grimey, washed out sort of colour palette and are also quite textured.

I chose this piece because of the re-occurring theme of rotten fruit, and the metaphoric connection to Adam and Eve. What exactly the artist(s) are trying to convey is hard to know, but from viewing these works one can’t help but leave with a sense of unease, caused by the combination of the soundtrack, the dark fleshy colours and the jagged imagery of shattered glass and blades.

III from Guliveris

The use of fruit too is quite interesting. Fruit, usually is quite wholesome, colourful and healthy, but here it evokes the complete opposite. The interactive components of the piece complement the work by encouraging the viewer to explore. The interactivity itself is very simple; it just involves the viewer clicking on areas of each image with their mouse. In most cases the resulting animation is quite random (eg: a cherry explodes) and fairly irrelevant, but what it does is draw the viewer in, and create a sense of mystery and ambiguity.

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